> For the complete documentation index, see [llms.txt](https://momon-wonder.gitbook.io/comprehensive-rules-1.0.0/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://momon-wonder.gitbook.io/comprehensive-rules-1.0.0/examples-and-glossary/18-alphabetical-glossary.md).

# 18. Alphabetical Glossary

| **Term**                | **Definition**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Ability                 | Rules text that changes or interacts with the game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Active Player           | The player currently taking a turn.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Arena                   | The shared public 4 × 4 zone.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Arena Space             | One coordinate on the Arena.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| Beyond 1 Space          | A Space whose Chebyshev distance from the referenced Space is at least 2.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| Card Identity           | The card’s official English name after applying official errata, used to determine Constructed duplicate-card restrictions.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Continuous Ability      | An Ability that applies continuously while its conditions and duration are true.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| Control Count           | The number of Momon a player controls on the Arena when a rule or tournament procedure instructs players to count controlled Momon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Controller              | The player represented by a Momon’s Marking Token while that card is on the Arena; the Owner of a Source in a Hand or Void for an Ability functioning there unless its text states otherwise; or the player fixed as Controller of a queued Ability.                                                                                                                                                                                                                                                                                                                                                                                                               |
| Current Characteristics | The characteristics an object has after applying all applicable continuous effects.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Deck Point              | A printed deck-building value; the total cannot exceed 25 in Constructed. No total Deck Point limit applies in Draft or Sealed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| Each                    | A word that applies an instruction separately to every object or player in the stated set.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| Effect                  | A change to the game state or a rule-modifying instruction created by an Ability or game rule.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| Element                 | A characteristic used in Snatch Resolution.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Element Advantage       | A relationship in which the attacking standard Element Beats the defending Element.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Event                   | A change in the game state that can cause an Ability to trigger.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| First Player Token      | The token identifying the tiebreak winner and, at Setup, the player taking the first turn.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| For each                | A phrase that repeats an instruction or calculates an amount once for every qualifying object or player.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| Game Draw               | A game result in which no player is determined to have won under the applicable game rules.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Game End                | The point at which a Game Result is determined and no further game actions occur.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| Hand                    | A player’s private zone.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| Illegal                 | Not permitted by a rule, restriction, or currently applicable effect.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| Incite                  | A keyword that creates a Snatch Check without Summoning.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| Instruction             | A rule or effect directive that tells a player or the game what to do.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Last Known Information  | The final public characteristics of an object immediately before it left the relevant zone.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Legal                   | Permitted by all applicable rules, restrictions, and effects.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Marking Token           | A two-sided marker that identifies a Momon’s Controller.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| Momon                   | The current card type.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Move                    | A change from one Arena Space to another without changing zones.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| Non-Active Player       | The player not currently taking a turn.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| Normal Sight-Mark       | A Sight-Mark that reaches the adjacent Space in its direction.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| Opponent                | The other player in a two-player Game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Origin                  | A special Element that Beats and Loses to no Element.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| Owner                   | The player whose deck contained the card at the start of the game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Power                   | A numeric characteristic used to determine Snatch success.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| Reveal                  | Temporarily show a card as public information.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| Rules Text              | Non-italic game instructions in a card’s Text Box.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Sight-Mark              | The property assigned to a Snatch-Sight direction.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Snatch                  | A successful game event that changes a Momon’s Controller.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| Snatch Attempt          | One check from an attacking Momon against one defending Momon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| Snatch Check            | The process that creates and resolves all Snatch Attempts from one attacking Momon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Snatch-Sight            | An Owner-relative attack direction printed on or granted to a Momon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| Source                  | The card or rule that created an Ability.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| State-Based Conditions  | Automatic deterministic checks that apply only the corrections expressly stated in [Section 12.1](/comprehensive-rules-1.0.0/abilities-and-game-state/12-state-based-conditions-illegal-actions-and-loops.md).                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| Summon                  | A procedure that transfers a Momon from an allowed source zone to an empty legal Arena Space. A Summon is successful only when the card enters the Arena, occupies the chosen Space, and receives its Marking Token. A Turn-Based Summon is the single Summon permitted during Step 1 of the Active Player's turn. It is limited to one successful Summon per turn and includes the associated turn-based Snatch Check only when the Summon succeeds. An Effect-Based Summon is a Summon created by an Ability or other effect. It is a Summon Event when successful, creates On Summon triggers normally, and does not count as or consume the Turn-Based Summon. |
| Swap                    | Simultaneously exchange the Arena Spaces of two Momon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Target                  | A player, game object, or Arena Space chosen for an Ability when it enters the Trigger Queue, as permitted by that Ability’s text.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Timestamp               | The time the same continuous effect first began to apply, retained while that effect continues to exist and used to order effects in one layer.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| Trait                   | A printed card classification that Abilities may reference.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Trigger Queue           | The first-in, first-out sequence of Triggered Abilities waiting to resolve.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Triggered Ability       | An Ability created when its stated event or condition occurs.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Void                    | A player-specific zone whose cards normally enter face-down.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| Ward                    | A keyword that prevents a Momon from being Snatched while its Ward Token and the Ward effect granting it remain active under [Section 13.2](/comprehensive-rules-1.0.0/abilities-and-game-state/13-keywords-and-timing-headers.md).                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Within 1 Space          | Any Space whose Chebyshev distance from the referenced Space is exactly 1; these are the up to eight horizontally, vertically, or diagonally adjacent Spaces.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Loop                    | A repeated sequence of game events or instructions that may be Optional or Mandatory under [Section 12.4](/comprehensive-rules-1.0.0/abilities-and-game-state/12-state-based-conditions-illegal-actions-and-loops.md).                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Mandatory Loop          | A loop in which no player has a different Legal Choice that ends or changes the repeated sequence; after verification, it ends as a Game Draw under [Section 12.4.4](/comprehensive-rules-1.0.0/abilities-and-game-state/12-state-based-conditions-illegal-actions-and-loops.md).                                                                                                                                                                                                                                                                                                                                                                                  |
| Optional Loop           | A loop containing an optional choice; the controlling player must declare a finite iteration limit and a different Legal Choice under [Section 12.4.2](/comprehensive-rules-1.0.0/abilities-and-game-state/12-state-based-conditions-illegal-actions-and-loops.md).                                                                                                                                                                                                                                                                                                                                                                                                |
| Rules-Relevant State    | Rules-relevant information used to determine whether the same game state has recurred under [Section 12.4.1](/comprehensive-rules-1.0.0/abilities-and-game-state/12-state-based-conditions-illegal-actions-and-loops.md).                                                                                                                                                                                                                                                                                                                                                                                                                                          |


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